Setup guide for Dynamic Water Physics 2 multiplayer using Mirror framework.

The guide shows how to set up AdvancedShipController for multiplayer. If setting up just a simple WaterObject use the NetworkRigidbody as the WaterObjects are just simple Rigidbodies and do not need any advanced synchronization.

Mirror demo scene is included with the asset.

Make sure that the scene contains required InputProviders for the input system that is being used. More about Input here.

Setting up the scene

The scene should contain required InputProviders for the input system that is being used. More about Input here.

Setting up the vehicle