Moved editor drawing to NWH.NUI for all scripts.
Added support for R.A.M.
Added option to weld simulation mesh vertices.
WaterDataProviders are now MonoBehaviors and have been simplified for easier implementatio of custom providers.
Cameras, VehicleChanger and other scene scripts are now the same between NWH Vehicle Physics 2 and Dynamic Water Physics 2. This enables use of both in the same scene.
Reworked input to use InputProvider system from NWH Vehicle Physics 2; both InputManager and InputSystem are now supported. Customizing input is now much easier.
Added support for water normals for water systems that can provide this info.
WaterObject materials are now ScriptableObjects instead of a static list.
Add roll stabilization.
Improved code related to water object simulation for better performance.
Added support for Collider based water.
Add “IsTouchingWater” to WaterObject.
Fixed water flow calculation.
Fixed WaterObjects not being detected in additively loaded scenes.
Other minor bug fixes and changes.