-  Moved editor drawing to NWH.NUI for all scripts. 
-  Added support for R.A.M. 
-  Added option to weld simulation mesh vertices. 
-  WaterDataProviders are now MonoBehaviors and have been simplified for easier implementatio of custom providers. 
-  Cameras, VehicleChanger and other scene scripts are now the same between NWH Vehicle Physics 2 and Dynamic Water Physics 2. This enables use of both in the same scene. 
-  Reworked input to use InputProvider system from NWH Vehicle Physics 2; both InputManager and InputSystem are now supported. Customizing input is now much easier. 
-  Added support for water normals for water systems that can provide this info. 
-  WaterObject materials are now ScriptableObjects instead of a static list. 
-  Add roll stabilization. 
-  Improved code related to water object simulation for better performance. 
-  Added support for Collider based water. 
-  Add “IsTouchingWater” to WaterObject. 
-  Fixed water flow calculation. 
-  Fixed WaterObjects not being detected in additively loaded scenes. 
-  Other minor bug fixes and changes.