Screenshot of demo scene for DWP2 with Crest.
Dynamic Water Physics 2 is compatible with Crest v10 or newer. Older versions have different API.
Download Crest from the Unity Asset Store.
Open Crest-Examples ⇒ Main ⇒ Scenes ⇒ main scene.
Remove the existing boat from the scene.
Adding a CrestWaterDataProvider
GameObject containing the
CrestWaterDataProvider to the object.
SphereCollider to the object and tick
Is Trigger (any collider can be used).
Set the radius/size of the collider to cover the play area. This can be set to near infinite if the ocean is to cover the whole world.
Adding a WaterObject
Racer prefab into the scene.
Press play. The boat will now float and follow the waves properly. If this is not the case check that the console states
DWP: Using Crest and there are no errors or warnings.