Crest Water Data Provider

Screenshot of demo scene for DWP2 with Crest.
Dynamic Water Physics 2 is compatible with Crest v10 or newer. Older versions have different API.
Crest supports water heights, normals and flows.
Crest Import
Download and import Crest and Crest-Examples from
here. For HDRP and URP version check Unity Asset Store.
Open Crest-Examples ⇒ Main ⇒ Scenes ⇒ main scene.
Remove the existing boat from the scene.
Adding a CrestWaterDataProvider
Add DWP_CREST
to Project Settings > Player > Scripting Define Symbols.
Find the GameObject
containing the OceanRenderer
component.
Attach CrestWaterDataProvider
to the object.
Adding a WaterObject
Drag Racer
prefab into the scene.
Press play. The boat will now float and follow the waves properly. If this is not the case check that the console states DWP: Using Crest
and there are no errors or warnings.