WaterObject is the main script of DWP2. It handles all the buoyancy and hydrodynamics calculations.
WaterObject gets the data needed for simulation from the Simulation Mesh. This is a static mesh that will be used for simulating water/object interaction and can either be the original mesh or a simplified version of it.
WaterObject provides basic tools for mesh triangle decimation, removal of co-located vertices, and convexification - if needed.
WaterObjectdensity should be above ~15kg/m. Large volume, extremely low mass objects can cause the object to jump/fly away when falling into the water.
To get info about individual fields hover the mouse over the field and a tooltip will pop up.
Check WaterObjectManager page for more info about instantiating
WaterObjects at run-time.