Setup guide for Dynamic Water Physics 2 multiplayer using Mirror framework.
The guide shows how to set up
AdvancedShipController for multiplayer. If setting up just a simple
WaterObject use the
NetworkRigidbody as the
WaterObjects are just simple Rigidbodies and do not need any advanced synchronization.
Mirror demo scene is included with the asset.
Make sure that the scene contains required InputProviders for the input system that is being used. More about Input here.
The scene should contain required InputProviders for the input system that is being used. More about Input here.
NetworkManager's Player Prefab field.