Dynamic Water Physics 2 Documentation
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Water Object

[WaterObject inspector.]

WaterObject is the main script of DWP2. It handles all the buoyancy and hydrodynamics calculations.

WaterObject gets the data needed for simulation from the Simulation Mesh. This is a static mesh that will be used for simulating water/object interaction and can either be the original mesh or a simplified version of it. WaterObject provides basic tools for mesh triangle decimation, removal of co-located vertices, and convexification - if needed.

[WaterObject with WaterObjectManager's Debug field enabled. ]

Tips

  • When using hollow boat/ship hulls it is recommended to use the ``Convex`` option when generating the simplified mesh.
  • WaterObject density should be above ~15kg/m. Large volume, extremely low mass objects can cause the object to jump/fly away when falling into the water.

Fields

To get info about individual fields hover the mouse over the field and a tooltip will pop up.

Instantiating at Run-time

Check WaterObjectManager page for more info about instantiating WaterObjects at run-time.

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Dynamic Water Physics 2 Documentation

Table of Contents

−Table of Contents

  • −
    Water Object
      • Tips
      • Fields
      • Instantiating at Run-time
  • About
  • Quick Start
  • WaterObject
  • WaterParticleSystem
  • Input
  • AdvancedShipController
  • SailController
  • Submarine
  • Supported Water Assets
  • NWH Common Scripts
  • Helper Scripts
  • Demos
  • Upgrade Notes
  • Changelog
  • Support