Dynamic Water Physics 2
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    dwp_logo_full_black.png

    For Unity (For Unreal Engine version click here.)

    Dynamic Water Physics 2 is a water-object interaction simulator that uses mesh data to simulate both buoyancy and hydrodynamics, making it suitable for objects of any shape or size, moving or stationary.

    Demos - Documentation - Discord - Unity Forum - YouTube

    Get Dynamic Water Physics 2 on Unity Asset Store.

    This asset is a part of NWH Physics World - a collection of inter-compatible vehicle simulation assets.

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    Main Features

    • Fast and easy to setup - either manually or through one-click wizard.
    • Simulate any object of any shape or size, as long as it has a mesh.
    • Extremely well optimized. ~0.02ms CPU time on average per object in the demo scene, ~1.2ms total for 70 objects. (Wavy water performance depends on 3rd party asset used)
    • Multiplayer support (Mirror and PUN2).
    • WaterObjects are ribidbodies and interact with water only through use of forces. No translation or rotation applied.
    • Uses in-built algorithm to generate a simplified simulation mesh meaning that high-poly models can be used without affecting performance.
    • Suitable for both desktop and mobile.
    • Works with any positive object scale.
    • Works under water.
    • Water effects work with any flat water and are auto-generated using simulation data.
    • Included C# source code, manual and everything seen in the demo.

    Ship Controller

    • Ship controller that can be used together with WaterObjects to make drivable boats and ships.
    • Additional script for submarines.
    • Multiple engines with sound, both inboard and outboard.
    • Bow and stern thrusters.
    • Multiple rudders.

    Supported Water Assets

    Waves

    • Crest
    • Stylized Water 2
    • R.A.M
    • Lux Water
    • Ceto Ocean
    • Ocean Community Next Gen
    • SUIMONO Water System

    Flat

    • All flat water assets (AQUAS, Stylized Water Shader, etc.)

    Supported Assets

    • Mirror Multiplayer
    • Photon Unity Networking 2

    Notes

    • DWP2 is not a water renderer / shader.
    • The basic flat water from demo scene does not work with HDRP. Use water from Unity Standard Assets as a replacement if you need to use HDRP.

    Have any questions or need support? Contact us at nwhcoding@gmail.com.

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